03 Colour consistency
400 colour values.
No single shared system.
The colours below were found in the original app. They document the inconsistency identified in the review.
The source contained four palette definitions and 59 local colour objects. Related screens used different greens, golds, dark backgrounds, and status colours. In some cases, the same colour key referred to different values on different screens.
The issue was not simply the size of the palette. Colour did not have a dependable role throughout the app, so the visual identity and the meaning of interface elements changed from one area to another.
Different screens, different visual rules.
The original implementation contained several overlapping treatments. This comparison shows why the experience lacked a consistent visual identity.
Visual systems described in the original review| Existing treatment | Surfaces | Accents |
|---|
| More Good Days | Cream & forest | Ember |
|---|
| UI tokens | Raised forest | Ember & sage |
|---|
| Food logging | Obsidian & cool dark cards | Gold |
|---|
| Six Foundations | Forest & bone | Brass & ember |
|---|
Specialist cards and membership screens introduced further variations. The concern was inconsistent application and meaning, rather than any particular hue being inherently unsuitable.